>Does anyone know where I can find a LabView programming group on the
>internet?
>--
>John
>jcovele@netcom.com
>keymaster5@aol.com
>keymaster@online.apple.com
John-
There was a BitNet group devoted to LabVIEW programming (with access via e-mail, too). This was 'bout a year ago since I last subscribed to it, but I'm sure it's still around. Unfortunately, I can't remember the address off hand-try looking in the "List of Lists" for more info.
Tim
--
- ---------------------------------------
| Timothy Sherburne |
| Internet: timothys@hood.uofport.edu |
- ---------------------------------------
---------------------------
>From daniels@tts.lth.se (Daniel Sobirk)
Subject: Proper way to dim screen
Date: Wed, 23 Mar 1994 16:18:07 +0100
Organization: TTS
HI!
For the purpose of a game I would like to neatly fade the screen to
black, do a little drawing and then fade back to the proper colors.
I have played around a bit with the clut, but compared with the
FadeAway module of AfterDark (which does exactly what I want) the clut
method is very slow.
I think that modifing the gamma table(?) could be a way to go, but this
seems only to be documented in Designing Cards and Drivers... which I
don't own.
If somebody could point me in the right direction, or, even better,
could provide me with some example code I would be eternally grateful.
Pascal is preferred but anything will do.
Cheers,
Daniel.
PS
The game will eventually be released on CD-ROM (here in Sweden) and since I
will also do the About box. So if you can help me you will be immortalized,
at least in Sweden. Not bad eh?
D.
+++++++++++++++++++++++++++
>From Matt Slot <fprefect@engin.umich.edu>
Date: 23 Mar 1994 20:31:50 GMT
Organization: University of Michigan
Daniel Sobirk, daniels@tts.lth.se writes:
>I think that modifing the gamma table(?) could be a way to go, but this
>seems only to be documented in Designing Cards and Drivers... which I
>don't own.
I have written a THINK C library that does Gamma Fading with a simple
interface. The library is free and available for FTP from Sumex, Mac-Archive,
and I will post it to alt.sources.mac newsgroup. There is also a Pascal
version available (thanks to Matthew Xavier Mora).
Enjoy
Matt Slot
+++++++++++++++++++++++++++
>From kenlong@netcom.com (Ken Long)
Date: Wed, 23 Mar 1994 18:57:30 GMT
Organization: NETCOM On-line Communication Services (408 241-9760 guest)
One of the GMonde DTS snippets does gamma fades. Mark Slot posted a
gamma fade demo and a lib. Cheese Toast 1.0 has the GMonde .c and.h
(that's not suger) files in it. Cheese Toast 1.1 does fades, too (and
works on an LC). There's a 'clut' fader demo on sumex.There are fade
routines in Mark Pilgrim's MSG demo. DarkSide fade sources are around.
There's a knob on your monitor that fades. :)
Gee, I feel less mortal already! Maybe in a couple lifetimes I may give
up dying altogether!
-Ken-
+++++++++++++++++++++++++++
>From Carl R. Osterwald <carl_osterwald@nrel.gov>
Date: Thu, 24 Mar 94 16:21:01 GMT
Organization: National Renewable Energy Laboratory
In article <daniels-230394161807@mac1-tts.tts.lth.se> Daniel Sobirk,
daniels@tts.lth.se writes:
>I have played around a bit with the clut, but compared with the
>FadeAway module of AfterDark (which does exactly what I want) the clut
>method is very slow.
One problem with clut manipulations is that they won't work on fixed-clut
GDevices, such as PowerBooks and Duos with LCD displays. Considering the
number of these Macs out there, this is a serious limitation. One of the
new tech notes on ftp.apple.com discusses this problem.
+++++++++++++++++++++++++++
>From kenlong@netcom.com (Ken Long)
Date: Fri, 25 Mar 1994 02:19:29 GMT
Organization: NETCOM On-line Communication Services (408 241-9760 guest)
That's MATT Slot, Ken! "Mark-a-lot" is a pen! Now, what's this
"Shinola" stuff I've been hearing about (or is that 'smelling')?
>text-editors (eg. MiniWriter, Tex-Edit, Joliwrite, Eudora) which behave
>perfectly and can delete, insert, cut, paste etc. and generally recognize a
>two-byte character when they see one.
> Can you give some info on these? I never heard that they were two-byte
>compatible.
Setting a break on TENew and TEStylNew shows that...
Tex-Edit (112K) uses Styled TE and handles Japanese perfectly.
UsenEdit (24K) and one of the several thousand TeachText's on my HD
use mono TE and get escape codes when I type in Japanese.
BBEdit Lite (168K) doesn't use TE at all and can't (as expected anyway) handle
Japanese.
WASTE (a >32K styled text engine, 47K) doesn't use TE or STE but does use the
script manager and can handle mixed scripts to some degree (not 2-byte).
>>It puzzles me that an application like MiniWriter (39K on disk) can cope
>with mixed inputs whereas Word 5 and MacWrite Pro cannot.
One of the benefits of the Script Manager and TE's use of it. One of the few
benefits of TE come to think of it, although when WASTE gets finished it'll
be preferable.
The WASTE readme intro:
--
About WASTE
This archive contains an alpha version (1.0a2 of March 1994) of the WASTE text engine, currently in the form of a THINK Pascal library (compatible with MPW .o files), and a simple demo application using the engine. The WASTE text engine is replacement for styled TextEdit which can handle text bigger than 32K.
A first draft of the documentation (still missing some pieces) is provided in Microsoft Word format. Send comments and suggestions to the author at the following address:
Marco Piovanelli
Mail: 26, via del Sebino Ñ 25126 Brescia Ñ Italy
Internet: piovanel@dsi.unimi.it
PS: I read my Internet mail only once or twice a week, so don't expect prompt replies.
--
Mark Lanett "...a bajillion brilliant Jobsian lithium licks"
+++++++++++++++++++++++++++
>From qsi@cnh.wlink.nl (Peter Kocourek)
Date: Sun, 20 Mar 1994 13:59:44 +0100
Organization: (none)
Mark Lanett wrote in a message on 20 Mar 94
> Can you give some info on these? I never heard that they were two-byte
>compatible.
ML> Setting a break on TENew and TEStylNew shows that...
ML> Tex-Edit (112K) uses Styled TE and handles Japanese perfectly.
[...]
Others include Edit7 (320K or so), which handles 2-byte scripts properly, and
muEdit, which is supposed to handle right-to-left scripts properly (I have not
tested it extensively yet, but it seems to work). Both are avaivable at your